Getting started with PhysX SDK 3.0 on Linux
Nvidia has released PhysX SDK 3.0 with new features/changes and promised native support for 64-bit machines (Official release notes). Amongst, SDK packages there is also one for Linux. Unfortunately Nvidia again doesn’t ship any documentation or samples for Linux users. But that won’t stop us. Putting all the PhysX parts together is quite cumbersome task, [...]
In: Uncategorized · Tagged with: C++, Linux, PhysX
HowTo: Setup PhysX SDK on Linux
Note: This article is about PhysX 2.8.1. A guide for PhysX 3.0 is here. Nvidia PhysX can be run under Linux, but unfortunately there is not documentation how to do it. Binaries are available (only 32bit) but that’s all what is given to Linux users. I will describe step by step how to setup and [...]
In: Uncategorized · Tagged with: C++, Eclipse, Linux, PhysX
Why Linux?
That’s a very common question. You may notice on this blog that I use Linux to most of my tasks. I would like to cover this subject to view some very nice advantages of this OS. I will not denigrate other (commercial especially) operating systems, that’s not the point. I hope to present Linux as [...]
In: Uncategorized · Tagged with: Linux
